Scrap Cube

Scrap cubes in an unreal scene

Scrap cubes in an unreal scene

Render  of a base-reduction

Render of a base-reduction

Some comparison renders of various poly-reductions and with/without maps

Some comparison renders of various poly-reductions and with/without maps

How the center is made

How the center is made

Scrap Cube

An evening project from a short notice request.
This scrap cube was mainly an exercise for optimizing geometry. In this optimization the most heavy lifting is done by Houdini's poly=reduce implemented with a custom system and a custom unseen-removal tool that removes polygons that aren't seen. The first unseen pass also applies a blend step to make sure not every unseen vertex gets deleted but that the whole polygon must be invisible.