Project Ragnarok

Ragnarok trailer

Blueprint based death explosions for the mechs. Mech made by Silvan Kerseboom

Blueprint based death explosions for the mechs. Mech made by Silvan Kerseboom

Render of the version 1 building generator output

Render of the version 1 building generator output

Render of the version 1 building generator output

Render of the version 1 building generator output

Version two of the building generator in use. Here it recognizes a certain shape and handles it accordingly

Version two of the building generator in use. Here it recognizes a certain shape and handles it accordingly

Another test of the second version building generator

Another test of the second version building generator

Using a copy paste based system to create these shapes.

Using a copy paste based system to create these shapes.

Spline based walkways

Spline based walkways

Optimized flamethrower particle with an emission rate of 6 particles per second.

Optimized flamethrower particle with an emission rate of 6 particles per second.

Fire in the rivers

Fire in the rivers

Using the flamethrower as a fire.

Using the flamethrower as a fire.

Project Ragnarok

Ragnarok is a turn based strategy game made by a second year team at the NHTV.
In this project I worked on modeling, set dressing tools, level building tools & in-engine VFX.
The first iteration of building tools was intended as a fully fledged building generator, creating buildings based on a seed.
With the second version it was decided that the tool would be used to only generate shapes which could later be used as a base mesh.
Environments Made by Kaj de Jong and Martijn Petersen