Simple building generation

Small scene made to test out the workflow and material slots.

Small scene made to test out the workflow and material slots.

Looping through various seeds and showing the two shape generation methods.

Looping through various seeds and showing the two shape generation methods.

The interface of the tool

The interface of the tool

How the tool runs in the background (looping through iterations of a single seed and viewing various steps)

How the tool runs in the background (looping through iterations of a single seed and viewing various steps)

Simple building generation

A simple building shape generation tool inspired by player unknown battlegrounds and made as research for a school project.
My main focus was looking into shape generation and what methods are available. In this case I settled on two methods: One loosely based on shape grammars and the other inspired by path finding.
Intended for use look and feel development, allowing the user to quickly make a scene using these shapes.

Window and door assets from www.all3dfree.net
Materials are from houdini's asset library.