Unreal VFX research

The first iteration in the magic circles. This version uses a particle system to achieve the spawning and rotations.

The first iteration in the magic circles. This version uses a particle system to achieve the spawning and rotations.

A magic circle using only materials on a flat plane to rotate the circles.

A magic circle using only materials on a flat plane to rotate the circles.

Fire-ish particles added using a blueprint setup.

Fire-ish particles added using a blueprint setup.

Combined multiple circles in blueprints to create a magic cannon

Combined multiple circles in blueprints to create a magic cannon

Pixelizer material that turns any input spritesheet into a pixelized result (amount of pixels is editable).

Pixelizer material that turns any input spritesheet into a pixelized result (amount of pixels is editable).

Unreal VFX research

During the downtime between two blocks I decided to look into unreal vfx. These were some of my findings!